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Half life 1 update
Half life 1 update











half life 1 update

None of these fixes are going to put Half-Life back atop the Steam Top 100 (although it maintains a surprisingly robust player count (opens in new tab) for a 20-year-old shooter), but it is kind of amusing to see some of the things that have gone unaddressed until now.

  • Fix various weapon animation/sound issues.
  • Added cl_autowepswitch cvar with values 0/1 to disable/enable auto weapon switching when a new weapon is picked up.
  • Fixed sv_cheats from being settable by players in a multiplayer game (sv_cheats is controllable by the server).
  • Reordered columns in server browser to prevent game descriptions from being used to fake server player count.
  • Fixed NPC turn rate when running at >60FPS.
  • Fixed missing localizations in spectator UI.
  • Added auto-saving of several cvars (HL #2237).
  • #Half life 1 update download#

    Fixed progress bar for individual files in resource download always showing at 100%.Fixed MP5 spread factor, multiplayer factor was being used for single player and single player for multiplayer.Fixed inability to reload a partially empty weapon after reloading a save game.Fixed erroneous return in SV_ClipToLinks (HL #1685).People should stop treating this as a graphical. Its a completely different experience which should be judged on its own terms but never regarded as superior in any way to the original. It doesnt look, sound or feel like it in any way.

    half life 1 update

    The levels arent remotely the same and dont even play the same. Fixed slist command, will now show servers on the local network Simply put, it is not really Half-Life 2.Fixed unnecessary texture rescaling with NPOT textures.Fixed setting monitor refresh rates through -freq when used with -nofbo.













    Half life 1 update